▫️Assets
What is an asset?
An asset is a specific, objectified concept in the game that can be highly detailed like a blade of grass, or larger like a building, or intangible like sound effects. Unity defines an asset as, "Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc." Every asset is defined in a set of normalized asset files that describe its relationship to the game, other assets, and itself.
Visual Asset-Related File Formats
The following list contains file formats that are used to compose visual assets such as vehicles and weapons.The community-devloped tool WolvenKit can be used to browse game archives and extract game files. Learn more
File | Description |
---|---|
MESH | 3D models |
XBM | 2D textures |
ENT (entity) | Parent file for most visual assets which is directly linked by the Tweak DB |
APP (appearance) | Sets up appearances for assets such as NPCs and vehicles referenced by entity files |
MT (material template) | Base shader files for REDengine |
MI (material instance) | Instanced shaders for mesh materials |
MLMASK (multilayered mask) | Mask component of the Multilayer supershader |
MLSETUP (multilayered setup) | Material setup component of the Multilayer supershader |
MLTEMPLATE (multilayered template) | Pre-defined tiling surface component of the Multilayer supershader |
HP (hair profile) | Color ramp data to set colors for meshes using the hair shader |
Visual Asset Graphs
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