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Deploy

deploy - Deploys mods to the game by compiling them together

Description

The deploy command stages installed mods to work when the game starts with the modded flag.

  • archives from <Cyberpunk 2077>/mods/<name> are staged to load

  • scripts in <Cyberpunk 2077>/mods/<name>/scripts are compiled into a modded script blob

  • tweak files in <Cyberpunk 2077>/mods/<name>/tweaks are compiled into a modded tweakDB blob

  • sound files in <Cyberpunk 2077>/mods/<name>/customSounds are staged to load

Synopsis

Usage:
    redmod deploy -root=<path> [options]​

Arguments:
    -root=<path>
    
​Options:
    -mod=<name>
    -h, --help

You can specify a specific load order with the -mod parameter

Arguments

-root=<path>

The game root folder for which the deploy command is run.

This needs to be <Cyberpunk 2077>

Options

-mod=<modA dirname> [<modB dirname> ...]

Stage only the mods in the given directory names (without the leading mods), in left to right load order precedence. You must escape any spaces by enclosing the argument in double quotes (for example Mod With Space should be given as -mod="Mod With Space".)

-?|-h|--help

Prints out a description of how to use the command

Examples

redmod deploy -root="C:\Gog\Cyberpunk 2077"

Stages all installed mods under C:\Gog\Cyberpunk 2077\mods for loading

redmod deploy -root="C:\Gog\Cyberpunk 2077" -mod=modB modA modC

Stages only the three mods C:\Gog\Cyberpunk 2077\mods\modA, C:\Gog\Cyberpunk 2077\mods\modB\ and C:\Gog\Cyberpunk 2077\mods\modC\ for loading. In this case, modB will override both modA and modC, and modA will override modC (in case any of them modify the same asset paths.)

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Last updated 2 years ago

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