▫️Deploy
deploy - Deploys mods to the game by compiling them together
Description
The deploy command stages installed mods to work when the game starts with the modded flag.
archives from
<Cyberpunk 2077>/mods/<name>are staged to loadscripts in
<Cyberpunk 2077>/mods/<name>/scriptsare compiled into a modded script blobtweak files in
<Cyberpunk 2077>/mods/<name>/tweaksare compiled into a modded tweakDB blobsound files in
<Cyberpunk 2077>/mods/<name>/customSoundsare staged to load
Synopsis
Usage:
redmod deploy -root=<path> [options]
Arguments:
-root=<path>
Options:
-mod=<name>
-h, --helpYou can specify a specific load order with the -mod parameter
Arguments
-root=<path>The game root folder for which the deploy command is run.
Options
-mod=<modA dirname> [<modB dirname> ...]Stage only the mods in the given directory names (without the leading mods), in left to right load order precedence. You must escape any spaces by enclosing the argument in double quotes (for example Mod With Space should be given as -mod="Mod With Space".)
-?|-h|--helpPrints out a description of how to use the command
Examples
redmod deploy -root="C:\Gog\Cyberpunk 2077"Stages all installed mods under C:\Gog\Cyberpunk 2077\mods for loading
redmod deploy -root="C:\Gog\Cyberpunk 2077" -mod=modB modA modCStages only the three mods C:\Gog\Cyberpunk 2077\mods\modA, C:\Gog\Cyberpunk 2077\mods\modB\ and C:\Gog\Cyberpunk 2077\mods\modC\ for loading. In this case, modB will override both modA and modC, and modA will override modC (in case any of them modify the same asset paths.)
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