> For the complete documentation index, see [llms.txt](https://solaartw.gitbook.io/developer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://solaartw.gitbook.io/developer/documentation/utilities/wolvenkit/guides/getting-started/setup.md).

# Setup

Configuring WolvenKit for modding

### First Launch <a href="#first-launch" id="first-launch"></a>

When launching WolvenKit for the first time you will be greeted with a welcome form asking to set your preferences. We recommend setting the path to your game files immediately. If you should close this form, you can access the same [**Settings**](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/settings) at any time through the Home page.

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MP_ozZVx2gRZUPXkd4r%2Fuploads%2F5V9RIzTQAOf3p2OKDDZy%2F8.5.3%20FirstSetup%20generic.png?alt=media&#x26;token=b114f2f6-3991-431d-a57f-0456de47c4a0" alt=""><figcaption></figcaption></figure>

The **Game Executable Path** **(.exe)** is the file path or location of the Cyberpunk2077.exe file. This can be set by manually entering a file path, or using the folder icon to browse system files for the preferred Cyberpunk installation. As a reminder, if Cyberpunk is installed within Program Files we recommend running WolvenKit as administrator.

{% hint style="info" %}
Can't find Cyberpunk2077.exe? Try the default locations listed below: **STEAM** `C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64`` `**`GOG`**` ``C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\bin\x64`
{% endhint %}

The **Depot Path** is a WolvenKit system folder for creating a cache of textures and other Cyberpunk assets. The Depot Path is set by default to `.../AppData/Roaming/REDModding/WolvenKit/MaterialDepot`, however any custom folder can be substituted. A Depot with materials can be in excess of 30 gigabytes, so we recommend a destination with ample free disk space.

{% hint style="danger" %}
Be sure to set the Game Executable Path! Functionality is extremely diminished if WolvenKit cannot properly locate your game installation.
{% endhint %}

### Using WolvenKit <a href="#using-wolvenkit" id="using-wolvenkit"></a>

Creating a new mod project is necessary to begin using most WolvenKit features. A new project can be created from the [**Home**](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/home#welcome) page or the [**Toolbar**](https://wiki.redmodding.org/wolvenkit/getting-started/setup). If you're new to WolvenKit, we strongly recommend reading the next wiki section, [**Creating a Mod**](https://wiki.redmodding.org/wolvenkit/getting-started/creating-a-mod).
