โ–ซ๏ธSetup

Configuring WolvenKit for modding

First Launch

When launching WolvenKit for the first time you will be greeted with a welcome form asking to set your preferences. We recommend setting the path to your game files immediately. If you should close this form, you can access the same Settingsarrow-up-right at any time through the Home page.

The Game Executable Path (.exe) is the file path or location of the Cyberpunk2077.exe file. This can be set by manually entering a file path, or using the folder icon to browse system files for the preferred Cyberpunk installation. As a reminder, if Cyberpunk is installed within Program Files we recommend running WolvenKit as administrator.

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Can't find Cyberpunk2077.exe? Try the default locations listed below: STEAM C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64 GOG C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\bin\x64

The Depot Path is a WolvenKit system folder for creating a cache of textures and other Cyberpunk assets. The Depot Path is set by default to .../AppData/Roaming/REDModding/WolvenKit/MaterialDepot, however any custom folder can be substituted. A Depot with materials can be in excess of 30 gigabytes, so we recommend a destination with ample free disk space.

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Using WolvenKit

Creating a new mod project is necessary to begin using most WolvenKit features. A new project can be created from the Homearrow-up-right page or the Toolbararrow-up-right. If you're new to WolvenKit, we strongly recommend reading the next wiki section, Creating a Modarrow-up-right.

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