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On this page
  • Brief
  • Asset Files
  • .ent File (entEntityTemplate)
  • .app File (appearanceResource)
  1. Support
  2. Glossary
  3. In-Game Objects
  4. Vehicle

Assests

Vehicle assets

Brief

Listing of vehicle assets needed for vehicles to be vehicles

Asset Files

.ent File (entEntityTemplate)

This file contains a list of the different appearances, along with the default. Each item in the appearances list contains the fields below, and the defaultAppearance can be set to random, or any of the appearanceNames defined in the list.

Key
Example Value

name

quadra_type66__basic_urban_01

appearanceResource

base\vehicles\appearances\sport\quadra_type66__basic.app

appearanceName

urban_01

.app File (appearanceResource)

This file defines the resources needed for each of the vehicle's appearances. Some important fields are below:

appearanceResource

  • baseEntityType: name that exists in the Base Types Map and mapped to the correct .ent file

  • commonCookData: the .cookedapp file that stores a copy of the data for faster loading

appearanceDefinition

  • name: the appearance's name that is listed in its .ent file

  • parentAppearance: the appearance this one inherits information from

  • proxyMesh: the .mesh file loaded for rendering the vehicle at a distance (confirmation needed)

  • resolvedDependencies: resources loaded right away (confirmation needed)

  • looseDependencies: resources loaded lazily (confirmation needed)

PreviousVehicleNextAppearance Mapping

Last updated 2 years ago

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