Assests
Vehicle assets
Brief
Listing of vehicle assets needed for vehicles to be vehicles
Asset Files
.ent File (entEntityTemplate)
This file contains a list of the different appearances, along with the default. Each item in the appearances list contains the fields below, and the defaultAppearance can be set to random, or any of the appearanceNames defined in the list.
name
quadra_type66__basic_urban_01
appearanceResource
base\vehicles\appearances\sport\quadra_type66__basic.app
appearanceName
urban_01
.app File (appearanceResource)
This file defines the resources needed for each of the vehicle's appearances. Some important fields are below:
appearanceResource
baseEntityType: name that exists in the Base Types Map and mapped to the correct .ent file
commonCookData: the .cookedapp file that stores a copy of the data for faster loading
appearanceDefinition
name: the appearance's name that is listed in its .ent file
parentAppearance: the appearance this one inherits information from
proxyMesh: the .mesh file loaded for rendering the vehicle at a distance (confirmation needed)
resolvedDependencies: resources loaded right away (confirmation needed)
looseDependencies: resources loaded lazily (confirmation needed)
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