# 3DS

### **Requirements:** <a href="#requirements" id="requirements"></a>

\- 3ds Max 2014-2022 - [WolvenKit.CLI / CP77Tools](https://github.com/WolvenKit/WolvenKit/releases) - [Noesis (64-bit)](https://richwhitehouse.com/index.php?content=inc_projects.php) - [AlphaZomega's Noesis Plugin and MaxScript](https://www.mediafire.com/file/uhc9d68mvj7oqj6/fmt_CP77mesh_1.6.zip/file)​

### **Setup:** <a href="#setup" id="setup"></a>

\- Unbundle the game files with WolvenKit.CLI (aka CP77Tools) - Install Noesis and rename Noesis64.exe to Noesis.exe (The original noesis.exe is 32-bit and the Noesis Plugin "fmt\_CP77mesh.py" needs 64-bit) - Place "fmt\_CP77mesh.py" in "noesis\plugins\python" copy "oo2ext\_7\_win64.dll" from "Cyberpunk 2077\bin\x64" and place it in the same folder as "fmt\_CP77mesh.py" The plugin has some customization option if you open it in a text editor. Recommended Settings are:

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-2bf145dc1ef810c3a4b9d1e394a276bcd38771ed%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

\- Next place "CP77\_NOESIS\_CMD.ms" in "C:\Program Files\Autodesk\3ds Max 20XX\scripts" - Open "CP77\_NOESIS\_CMD.ms" in a text editor and set your Noesis.exe path.![](https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-296f388794b25c1dc9b3c9445cf5a07a2504cf5f%2Fimage.png?alt=media)

### **In 3ds Max:** <a href="#in-3ds-max" id="in-3ds-max"></a>

Run the MaxScript from Scripting > Run Script...

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-5d380c9c67a0c376b99a12a2df50ca327661c663%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

Click on "Import to Scene" and select the .mesh file you want to edit. Your custom settings in "fmt\_CP77mesh.py" will effect the imported mesh. FBX Settings for **Import**:

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2FEUW8e2lDf5AMVlTkFGLv%2Fimage.png?alt=media&#x26;token=6e7c4ee1-5c27-44f1-af5b-974a4e154fd1" alt=""><figcaption></figcaption></figure>

MaxScript Settings for **Export:**&#x200B;

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-6353939fbd280c573bf2886462476f734c0c03d4%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

\FBX Settings for **Export:**&#x200B;

<figure><img src="https://820263885-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-1ecd4edce4cde6e137f57bcd593c92cf1ea76d7b%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

\*\*When exporting your mesh the plugin will ask you to select a mesh to export it over, in most cases you should select the original mesh.
