Usage
Usage
REDmod is a tool to stage installed mods to work with a modded game.There are also various commands for modders to work with the game's assets.
Using Mods
The game loads mods from this path: <Cyberpunk 2077>/mods/<name>
.
EXAMPLE: A simple archive mod
C:\Gog\Cyberpunk 2077\mods\modA\archives\mod_a.archive
.
You need to deploy your installed mods before playing a modded game.You can handle deployment and load order with
the REDlauncher that comes with the game
Vortex Mod Manager from NexusMods
or use the REDmod WolvenKit integration and manage your mods easily from within the WolvenKit Mod Manager.
You need to start a modded game in order to load the deployed mods in game.
Legacy archive mods in
<Cyberpunk 2077>/archive/pc/mod
are still supported but their load order cannot be managed with REDmod.
Deploying Mods and Starting the Game
REDmod can stage installed mods to work when the game starts with the modded
flag:
scripts in
<Cyberpunk 2077>/mods/<name>/scripts
are compiled into a modded script blobtweak files in
<Cyberpunk 2077>/mods/<name>/tweaks
are compiled into a modded tweakDB blobsound files in
<Cyberpunk 2077>/mods/<name>/customSounds
are staged to load
In order to utilize deployed mods with REDmod, you need to run the game in a specific modded mode. You can do this by launching the game through WolvenKit or manually by specifying a command parameter.
GOG Galaxy
Open GOG - Cyberpunk 2077
Click Manage Installation -> Configure ...
Open the Features Tab
Select Enable mods
Click OK
Play the game
A window will open showing progress on mod deployment.
Steam and Epic
Navigate to Cyberpunk 2077
Click Play
Click the Settings button and Enable mods
Click Play (Do not skip this)
A window will open showing progress on mod deployment.
Conflicts and Load Order
Conflicts are handled on a per-file basis, but can be handled by specifying a specific load order.Example: modA contains a script file C:\Gog\Cyberpunk 2077\mods\modA\scripts\cyberpunk\player\player.script
. modB contains a script file with the same name C:\Gog\Cyberpunk 2077\mods\modB\scripts\cyberpunk\player\player.script
.This will discard all changes modB made, since by default, REDmod and the game loads mods alphabetically (modA overrides changes in modB).However, you can specify a load order with REDmod, which the game will respect.
Advanced Topics
Deploying Mods - Manually
The REDmod deploy
command stages installed mods to work when the game starts with the modded
flag.
Deploying Mods - WolvenKit Integration
Open the WolvenKit Mod Manager.
Click the Deploy Mods button in the toolbar.
You will see all installed mods in your game. Enable the mods you would like to play with.
Handling Conflicts - Manually
You can specify a specific load order with the -mod parameter:redmod deploy -root="C:\Gog\Cyberpunk 2077" -mod=modB,modA,modCThis will override changes to \cyberpunk\player\player.script
that modA makes in favor of modB. It will also tell the game to load modB before modA and modC.
Handling Conflicts - WolvenKit integration
Open the WolvenKit Mod Manager.
Adjust the load order by dragging and dropping rows.
Click the Deploy Mods button.
You can adjust the load order by dragging and dropping the installed mods inside the mod manager.When you click the Deploy Mods button, the current load order will be forwarded to redmod.exe and mods will be deployed and loaded in this order.
Starting a Modded Game - Manually
To start a modded game that loads mods deployed by REDmod use the -modded
flag on Cyberpunk2077.exeExample:Cyberpunk2077.exe -moddedThis however will skip the initialization process that should be done after any new REDmod mod install.
INFO The executable is located at
<Cyberpunk 2077>\bin\x64\Cyberpunk2077.exe
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