🔩
Mod Developer
DeveloperModder
  • 👋Welcome!
  • Support
    • Dashboard
    • 📄Dictionary
    • 📘Glossary
      • ▫️Files
        • ▫️Assets
          • ▫️Appendix
        • ▫️Red4 Shaders
          • ▫️Definitions
          • ▫️Descriptions
      • ▫️In-Game Objects
        • ▫️Building
        • ▫️Character
          • ▫️Hair
        • ▫️Clothes
          • ▫️Variants
        • ▫️Environment
        • ▫️Vehicle
          • ▫️Assests
            • ▫️Appearance Mapping
          • ▫️TweakDB
        • ▫️Weapon
    • 🐣Getting Started
      • ▫️1. Setup
      • ▫️2. Download
      • ▫️3. Configure
    • 👪Community Links
    • 🔨Troubleshooting
      • ❔FAQ
      • ❗Problems
  • Documentation
    • Dashboard
    • Generalized guidees
      • Replace a player item with an NPC item
      • Mesh editing
      • Remove an Animation (and Potentially Replace It)
      • Change Position and Rotation of an entMeshComponent
      • PagEdit Voiceover and Subtitles In a Quest
      • Recoloring items
      • Creating new items (adding to the game)
    • 🎨Graphical Editors
      • 🦮General Guides
      • 📄General References
      • ▫️Adobe Substance
      • ▫️Autodesk Maya
      • ▫️Blender
      • ▫️Gimp
      • ▫️Krita
      • ▫️Photoshop
    • 🧑‍💻Modding Tools
      • ▫️Cyberpunk Engine Tweaks
        • 🦮Guides
          • ▫️Installing
            • ▫️Troubleshooting
            • ▫️Proton
          • ▫️Usage
          • ▫️Scripts
          • VS Code
        • 📄Reference Sheets
          • ▫️Config File
          • ▫️Font & font size
          • ▫️Uninstalling
          • ▫️UI Examples
      • ▫️MLSETUP Builder
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️REDmod
        • 🦮Guides
        • 📄Reference Sheets
          • ▫️Commands
            • ▫️Deploy
            • ▫️Import
          • ▫️Usage
          • ▫️Structure
      • ▫️Redscript
        • 🦮Guides
          • Get Started
            • Download
            • REDscript in 2 minutes
        • 📄Reference Sheets
          • Language Features
            • Intrinsics
            • String formatting
            • Loops
      • ▫️Red4ext
        • 🦮Guides
          • ▫️Get Started
            • Installing RED4ext
            • Installing a Plugin
            • Configuration
            • Uninstalling
          • ▫️Creating a Plugin
          • ▫️Creating a Custom Native Class
            • Adding a Native Function
        • 📄Reference Sheets
      • ▫️TweakDB
        • ▫️TweakXL
          • 📄Reference Sheets
        • ▫️ArchiveXL
          • 📄Reference Sheets
        • 🦮Guides
      • ▫️WolvenKit
        • 🦮Guides
          • ▫️Getting Started
            • ▫️Download
            • ▫️Setup
            • ▫️Install
            • ▫️Uninstall
            • ▫️Create a mod
          • ▫️Custom Photo Mode Expressions
        • 📄Reference Sheets
          • ▫️Overview
          • ▫️Editor
            • ▫️Project Explorer
            • ▫️Properties
            • ▫️Asset Browser
          • ▫️Release Notes
      • ▫️WolvenKit.CLI
        • 🦮Guides
        • 📄Reference Sheets
    • ⚙️Utilities
      • ▫️010 Editor
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️3DS
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️Deep Asset Discovery
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️Noesis
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️Notepad++
        • 🦮Guides
        • 📄Reference Sheets
      • ▫️PixelRick's Save Editor
        • 🦮Guides
        • 📄Reference Sheets
  • Collaboration
    • Dashboard
    • 🤝Get Involved
      • Needed Documentation
      • Wanted Ads
    • 📅Meetings
Powered by GitBook
On this page
  • Summary
  • Exporting the mesh into Blender
  • Blender: Saving the mesh
  • Importing to *.mesh
  1. Documentation
  2. Generalized guidees

Mesh editing

PreviousReplace a player item with an NPC itemNextRemove an Animation (and Potentially Replace It)

Last updated 2 years ago

Summary

Created by @manavortex Published November 05 2022This page is about changing any given mesh. If you want to replace one with another, check .Versions: WolvenKit: (anything > 8.7.0 will do) Blender: 3.3 stable Noesis: 4.459

Exporting the mesh into Blender

WolvenKit (*.gdb)

Use the Import/Export tool to export your mesh. Assuming the following path:<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.mesh

This will create <yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdbTo export a mesh with materials for import with the Cyberpunk Blender Plugin, double-click on it and then select "WithMaterials" as "MeshExportType":

Noesis (*.fbx)

TBD

Blender: Saving the mesh

for WolvenKit (*.gdb)

Export settings: "Tangents" must be checkedI recommend disabling materials, especially if you've wildly messed around with the shaders while you've been editing.

Noesis (*.fbx)

Simply export as fbx, Blender's standard settings are alright for Noesis.

Importing to *.mesh

WolvenKit (*.gdb)

You should have overwritten your previous gdb export. With WKit's Import/Export tool, you can now use the import tab and get it back in.WolvenKit will map any *.gdb file under raw to the mesh with the same name under source.Example:<yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdbwill be imported over<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.meshWolvenKit refuses to import if the target mesh doesn't support all bones in the gdb.

Noesis (*.fbx)

TBD​

this guide
8.7.1-nightly.2022-11-06