Mesh editing
Last updated
Created by @manavortex Published November 05 2022This page is about changing any given mesh. If you want to replace one with another, check .Versions: WolvenKit: (anything > 8.7.0 will do) Blender: 3.3 stable Noesis: 4.459
Use the Import/Export tool to export your mesh. Assuming the following path:<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.mesh
This will create <yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdb
To export a mesh with materials for import with the Cyberpunk Blender Plugin, double-click on it and then select "WithMaterials" as "MeshExportType":
TBD
Export settings: "Tangents" must be checkedI recommend disabling materials, especially if you've wildly messed around with the shaders while you've been editing.
Simply export as fbx, Blender's standard settings are alright for Noesis.
You should have overwritten your previous gdb export. With WKit's Import/Export tool, you can now use the import tab and get it back in.WolvenKit will map any *.gdb file under raw
to the mesh with the same name under source
.Example:<yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdb
will be imported over<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.mesh
WolvenKit refuses to import if the target mesh doesn't support all bones in the gdb.
TBD