Mesh editing
Summary
Created by @manavortex Published November 05 2022This page is about changing any given mesh. If you want to replace one with another, check this guide.Versions: WolvenKit: 8.7.1-nightly.2022-11-06 (anything > 8.7.0 will do) Blender: 3.3 stable Noesis: 4.459
Exporting the mesh into Blender
WolvenKit (*.gdb)
Use the Import/Export tool to export your mesh. Assuming the following path:<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.mesh
This will create <yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdb
To export a mesh with materials for import with the Cyberpunk Blender Plugin, double-click on it and then select "WithMaterials" as "MeshExportType":
Noesis (*.fbx)
TBD
Blender: Saving the mesh
for WolvenKit (*.gdb)
Export settings: "Tangents" must be checkedI recommend disabling materials, especially if you've wildly messed around with the shaders while you've been editing.
Noesis (*.fbx)
Simply export as fbx, Blender's standard settings are alright for Noesis.
Importing to *.mesh
WolvenKit (*.gdb)
You should have overwritten your previous gdb export. With WKit's Import/Export tool, you can now use the import tab and get it back in.WolvenKit will map any *.gdb file under raw
to the mesh with the same name under source
.Example:<yourModDir>\archive\raw\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.gdb
will be imported over<yourModDir>\archive\source\base\characters\garment\player_equipment\torso\t2_002_vest__puffy\t2_002_pwa_vest__puffy.mesh
WolvenKit refuses to import if the target mesh doesn't support all bones in the gdb.
Noesis (*.fbx)
TBD
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