▫️Import
import - Import/reimport animset animation
Description
The import
command imports an .re
animation file into an existing .anims
animation set file. Optional parameters include specifying an existing animation name to rename inside the animset file (otherwise the filename of the .re
animation file is used) or specifying a different output path (default is overwrite).
Synopsis
Usage:
redmod import -gameRoot=<depot> -inputPath=<file> -animset=<resource-path> [options]
Arguments:
-gameRoot=<depot>
-inputPath=<file>
-animset=<resource-path>
Options:
-outputPath=<resource-path>
-animationRename=<name>
-h, --help
Arguments
-gameRoot=<path>
Directory-path to the depot for animset and output (e.g. C:\modding\depot
)
-inputPath=<file>
Absolute path to the animation .re
file
-animset=<resource-path>
Resource .animset file to use
Options
-outputPath=<resource-path>
Resource .anims
file name to write, default is to overwrite the input animset (resource path must start with base\
)
-animationRename=<name>
Parameter representing the old name of animation to be replaced by the new animation (default is the filename of the .re
animation file)
-?|-h|--help
Prints out a description of how to use the command.
Examples
redmod import -gameRoot="E:\modding\depot" -input="E:\raw files\animtest1\macarena_long (1).re" -animset=base\animations\npc\generic_characters\male_average\open_world\generic_male_average__stand__rh_cane_lh_cigar__01.anims -output=base\out\new_test.anims -animationRename=stand__rh_cane_lh_cigar__01__smoke__02"
Imports the animation file E:\raw files\animtest1\macarena_long (1).re into the animset file E:\modding\depot\base\animations\npc\generic_characters\male_average\open_world\generic_male_average__stand__rh_cane_lh_cigar__01.anims and replaces the animation with the name stand__rh_cane_lh_cigar__01__smoke__02 with the name macarena_long (1). The result is saved to to E:\modding\depot\base\out\new_test.anims.
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